Hehe I see @Beo has been answered.
But yes, it has to be turn-based. A guy at Reddit once said that if you have to wonder whether a game is a roguelike or a roguelite then it’s probably a roguelite.
Hehe I see @Beo has been answered.
But yes, it has to be turn-based. A guy at Reddit once said that if you have to wonder whether a game is a roguelike or a roguelite then it’s probably a roguelite.
Played some more Hades last night and this morning. It’s really, really good. Definitely has that “just one more run” hook down. It sort of reminds me more of something like Children of Morta than Dead Cells with the way the story unfolds. It also gets bonus points for allowing you to pet Cerberus.
I’m curious, is there a way that you can think of to make them more accessible to you or is it just a preference thing?
I know there are some I simply stay away from cos I just suck at them, like I love the idea of SuperMeatBoy, but I am just terrible at it. I would also like to try Celeste, and I’ve heard this has a “enable easy mode” options I think @Hiro told me about.
Mmm that is a hard one to answer, think it might heavily weigh on the preference side of things. I for one don’t like a very high difficulty when it comes to games, might have stemmed from when “increase difficulty” simply ment, extreme aimbot and inhuman reflexes. I remember the highest difficulty AI on NFS underground 1 literally did things that were impossible for a human.
In terms of trying to appeal more to me: (this is difficult to put to text so forgive me)
A death should not block progress, i think, would be the best way to describe it. A death should not reset everything for me, each death should help me further my overall progress, be it stuff for the hub world or even simple stat increases, something that would help me progress further than where i was when i died, i don’t want to feel a sense of hopelessness, i am not be best at games but i know i am not the worst, so i don’t want to feel like all i am doing is dying over and over with no sense of accomplishment. Give me a broad enough spectrum of ways to complete each “level” and progress further, rather than trying to force me to play the way the developers want me to where i then fail over and over because i am unable to understand a weird mechanic.
In short i am basically casual scum, tired of games having to be difficult to be good, i don’t need to breeze through a game but i don’t want to sit in the same location watching my bodies pile up because i can’t “git-gud”
I got Hades last night and did 3 short runs. I love the satisfyingly frantic combat. It feels like I could easily sink many hours into this.
Another thing that stands out is how polished and detailed it is. The voice acting is quality too, as is to be expected from Supergiant Games.
Characters in the home hub will react to previous run like "oh she killed you again??and if you take a bunch damage or deal a bunch of damage in a short amount of time, your character will react to it as well.
Oh and you can pet a frikken Cerberus, 10/10.
Stumbled upon this while looking for some BoI similar games…
Seems to be getting some rave reviews as well, especially for its progression. I’m really looking to try this now.
Fun fact: The original ‘Rogue-Like’ is coming to Steam soon.
I forgot about this game.
96 hours played in early access. It’s probably the most brutally unforgiving game I’ve ever played and I’m a sucker for punishment (and anything with simulated physics).
The core mechanic, other than the whole “every pixel does a thing” thing, is the wand building system. Wands have base stats like fire rate, reload time, capacity, etc, as well as slots for spells. You find or buy spells which you add to the wands slots. When you fire your wand, it will trigger the spells in the slots. The fun comes with experimenting to find the optimal wand for your current situation and available spells. I’m not sure if they added a tutorial in 1.0, but this games tells you absolutely NOTHING, and you can easily build a wand that instantly electrocutes you for example.
You can have a god-like run and end up getting crushed by rock… or panic shoot an explosive spell at your feet sending you flying into a lava pit… or have an enemy lob fire at you while you’re swimming in whiskey for whatever reason.
If you’re into hardcore, physics-based, rougelikes, then this is the game for you!
haha… sound like a Spelunky tale
But yeah, looks at a little gameplay of it and realised this is not for me.
I played a bunch more Hades, managed to complete 2 runs.
The only game I can compare the combat to is Diablo 3, except at 300% speed, and hit/spell effects going off constantly.
And now that I’ve unlocked most of the game and gotten a decent way through the story, I can definitely recommend it.
The amount of story and lore actually surprised me, even for a SG game.
There are plenty mechanics and ways you can alter your run to keep it interesting long after the credits roll.
The only negative, and this is purely personal opinion, is that no matter how much you suck, you’ll be able to upgrade your stats with currency that carries over between runs and enemies become fodder. It takes a while to get there though.
Keep talking and I’ll buy the game.
On a serious note, I’m a cheap ass, and I think steam will likely have a Halloween sale soon. And this game is kinda Halloweeny
Yeah, I mostly love SuperGiant Games’s games so I will likely dip into Hades when it inevitably becomes available on consoles.
This is a positive for me. I do suck so knowing that eventually I will be able to beat the game is great.
I’m sure it’s a positive for most normal people, but…
The original Rogue is now available on Steam:
So I accidentally picked up a game last night, and thought I may as well try it out. Turns out this game is pretty darn good and the gameplay loop is super addictive.
Check out Risk of Rain if you haven’t already.
How exactly do you “accidentally” pick up a game? Was it the drunk shopping equivalent of drunk dialing?
lol yeah, simply not paying attention while browsing the store whilst on the phone with folks.