Assassin's Creed Mirage - Baghdad Bound

The big Ubisoft Forward 2022 showcase took place overnight. During the presentation, and in the middle of the Assassin's Creed 15 Year Anniversary, a lot of news was shared about the Assassins' Creed franchise and its immediate future. The biggest reveal came for the next major release in the franchise: Assassin's Creed Mirage.

This is a companion discussion topic for the original entry at
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I’m really excited for this. Even though I love Origins I’m not a fan of the RPG route the games have gone down. Give a 20 hour adventure with no rpg elements and I’m happy.


I am exactly the opposite, I love the open world aspects of origins/odyssey and valhalla, not a fan of stealth, so will give this one a miss


The older AC are also all open world games. They just don’t have 100 hours of boring content tacked on.

I do love open world RPG’s, but not every game needs to be one. Odyssey and Valhalla feel like Witcher 3 clones in a loose AC universe.

I’m so happy we’re finally getting a game with an actual Assassin and the Creed again.

I’m honestly also not a fan of stealth either but for some reason I love the (classic) AC games as well as Hitman. With AC is mostly the historical settings I like, specifically exploring cities in those settings. I mean once you’ve seen 3 Greek Islands you’ve seen them all. :stuck_out_tongue:


I must say that I enjoyed Syndicate quite a bit - even though I never got more than 4-5 hours into the game. Always meant to start it back up and complete it, but life…


I Still think Unity looks better than alot of the newer AC titles. black flag is still the most perfect ac game imo


Mirage has a bit more about Bayek and his legacy, plus some links to Altair

Unity was an inspiration for Mirage’s parkour system, but they aimed to upgrade and enhance with new animations and a quickness for Basim .

Wanted system is back. Player can be foot chased inside the city. The crowd can sometimes recognize you if you were wanted.

Compare Mirage’s length to first one, Assassin’s Creed Revelations, or Assassin’s Creed Unity. So might not necessarily shorter than the mainline games before Origins

3 type of detection states that are clearly showcased to the player. Warning state - can evade easily, search state - leads NPCs to look for you and try to investigate you, last state- fight and conflict .

Detection will spread between AI , there are different enemy archetypes that will play with all those stage behaviors . Some archetypes are able to use their horn to call reinforcements.

I want it.