I agree with you. When the credits roll, I stop playing. Games are so big these days and I can’t be bothered to collect 100 feathers or something like that just to get a 100% completion. For me it’s about the story and the sidequests.
Yeah, I’d say about 90% of the time when the credits roll I’m finished. 100% of the time I consider the game to be beaten once I’ve seen the credits, but sometimes I’ll keep playing. Not to chase some completion percentage, but because I enjoy the game in question and don’t feel like stopping just yet.
Pretty much this. Most persistent online games these days don’t have an “end” where the credits roll. Take Destiny 2 for example - the credits don’t officially roll until you click the button for it to do so. You can opt to do that when the game first starts, so that might “end” the game for you before it even begins!
It depends on the game. Games like Bayonetta or DMC are usually better on the second playthrough, with all the moves and weapons unlocked. Story driven games rarely compel me to go for another playthrough.
Secondly. I feel like the game is beat when I either have finished and seen the credits, or when I have done all I wanted to in a game. I tend to play a lot of these unending games, like management type games. For those kind of games I normally feel I’ve beaten the game when I’ve done everything it has to offer.
Beating a game in some instances doesn’t mean stop playing it either. I’m thinking about how I play racing games. I normally sprint through any kind of campaign or singleplayer content it has, and then I start the grind to get gud