I really enjoy reading articles where developers discuss the processes, ideas and hurdles of developing a game. Rock Paper Shotgun have a great series of articles called The Mechanic
This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games.
The latest article is on one of my all-time favourite games: Hollow Knight. In the article they talk about how consistency is a fundamental tenet behind the game.
“One of my favourite things in the whole game is that when you slash your little weapon against the cave wall you actually get an impact, with a little recoil and rocks come out,” says Ari Gibson, animator, artist and co-creator of Hollow Knight. “It’s such a small thing, but it changes you from being just a few animations to being a present actor inside this world.”
That little hit is a perfect illustration of how Hollow Knight’s epic chitin-on-chitin adventure is built on multitudes of small details, all driven by something that developer Team Cherry say is not only the fundamental tenet behind Hollow Knight but also every other game they’ll ever make: consistency.
What other behind-the-scenes articles or videos have you watched that you really enjoyed?