Cyberpunk 2077 — We Have a City to Burn🔥

I found some edgerunner content in-game. I like to think that’s how it’s meant to happen: by chance.

Nice call backs to it too. No spoilers here

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I repurchased the game this weekend and so far, it’s pretty cool. I still have a lot of issues with the key bindings but at least it’s more manageable now than when I first bought it.

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While I think modding is great, I’m not a fan of the constant state of flux of Skyrim mods. There’s always a chance of your save game’s getting corrupted or just not loadable. It seems to be the same with Cyberpunk. Still, these mods look like a great base to start with.

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LOL, survival… Survive the temptress?

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A 20GB update for Cyberpunk 2077 just dropped for those precious few who have enough GPU compute to train their own GPT model.

Also people who run a lot of benchmarks.

Patch 1.62 for Cyberpunk 2077 is out now! This update brings the technology preview of Ray Tracing: Overdrive Mode for high-end PCs.

Together with NVIDIA, we’re bringing a completely new, fully ray-traced, aka path-traced, rendering mode to the game with this patch – Ray Tracing: Overdrive Mode. We’re proud of it. It pushes the boundaries of what’s possible in technology. However, because it is so new and fundamentally different from what we’ve been using so far, we know it’s not going to be perfect from the start and players might experience some issues – that’s why we’ve decided to call it a “Technology Preview”. This is a vision of the future that we want to share, and we’re committed to continue working on and improving this feature.

The technology preview of Ray Tracing: Overdrive Mode is currently supported on NVIDIA GeForce RTX 40 Series (4070 Ti and up) graphics cards. Also, on NVIDIA GeForce RTX 3090 (1080p, 30 fps). As this is a cutting-edge feature, it requires the highest-performing hardware available to run it properly. Ray Tracing: Overdrive is very GPU intensive, therefore it’s set to ““off”” by default.

For other ray-tracing-capable PC graphics cards with at least 8GB VRAM, we included an option to render path-traced screenshots in Photo Mode. This is possible because it means rendering just one frame, as opposed to rendering several frames every second (i.e. FPS), which would happen when playing the game.

You’ll find the list of changes for patch 1.62 below:

Path Tracing: Technology Preview

Added a Ray Tracing: Overdrive preset which includes the Path Tracing technology. You can enable the Ray Tracing: Overdrive preset in Settings > Graphics > Quick Preset, or just Path Tracing separately in Settings > Graphics in the Ray Tracing section.
Additionally, we included an option to render path-traced screenshots in Photo Mode for other Ray-Tracing-capable graphics cards with at least 8GB VRAM. If you graphics card has more than 8GB VRAM and this option is still greyed out, it means you need to lower your in-game resolution. Note that the higher the resolution and the less powerful the GPU is, the longer it will take to take a screenshot (between a few seconds to several minutes). You can enable Path Tracing for Photo Mode in Settings > Graphics in the Ray Tracing section.

DLAA

Added NVIDIA DLAA, an AI-based anti-aliasing mode designed to improve image quality. DLAA requires a NVIDIA RTX graphics card. It can be enabled in Settings > Graphics in the NVIDIA DLSS section.

Intel XeSS

Added support for Intel Xe Super Sampling 1.1, an upscaling technology using machine learning to provide improved performance with high image quality. It can be enabled in Settings > Graphics in the Resolution Scaling section.

Benchmark improvements

Improved the Benchmark to display more information in the results screen, including PC specs, GPU driver version and selected settings.

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Sure is purdy!

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I might just install this again

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Panam is pretty. That’s just shiny

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Does not have the same ring to it…

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Super exciting trailer!

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Pre-ordering this ASAP. Was undecided between PS5 and PC but I think I’ll go PC.

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I eventually loved Cyberpunk, so will probably eventually love Phantom Liberty :wink:

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I loved that. Like you I also eventually started to love it, then news of this expansion came out and the updates to the game. I am since holding off until it drops to play it more.


And a good look and discussion on the 2.0 changes specifically.

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I’ve also been waiting for these expansions to drop before doing another playthrough.

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I pre-ordered Phantom Liberty a little while ago and I’m very excited to get my hands on it (and update 2.0). I’m going to start a new game next week when the patch is out. Really looking forward to it.

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