Same here… I’ve seen the original announcement teaser and trailer, I know it is developed by CD Projekt Red, that it is FPS (unfortunately) and that a separate multiplayer part is coming later… That’s literally all I know.
Oh, and that the release has been pushed back to November, but I only found that out last week.
I am conflicted. Currently planning to go in totally blind. But on the other hand, some of the “history of night city” type clips may help build the groundwork for even more enjoyment.
Gamespot has some good videos on world building, background and lore that are all just that (think I linked at least one further up). Nothing spoiler related and all just build on how the world came about and where inspiration and character backgrounds came from.
@Beo are those clips gameplay free? I just want to watch LORE videos to build the hype, without seeing any game mechanics
Yeah, for the most part. If there is any gameplay it is generally from stuff that has been revealed by trailers etc. A lot of it is conceptual, manga, inspiration sources etc.
I would consider it to be completely spoiler free, and just builds to strengthen knowledge on the lore, world and character building.
Cyberpunk 2077 PC Requirements. Not tok bad but interesting that they recommend an SSD. Seems like a lot of load times and/or lots of data streaming.
My video card doesn’t make the minimum cut. I built the PC to last 5 years, I’m over 6 now… Guess I did pretty good.
I literally have an i7 4790. w00t
Altho this WOULD have been a decent excuse to tell the missus its time for an upgrade
Jason Schreier reporting on CDPR’s mandatory 6-day work week instruction to staff. This from the same darling developer company that promised “no crunch” not that long ago…
The response from “Angry and Offended Gamer Inc.” was probably as predictable as developers pushing staff into crunch situations leading up to one of the most anticipated game releases ever.
You know, he has a valid points, but just like in software development you have crunch time. Or just about any industry really.
I suppose it also depends on the type of culture and employers you’re dealing with, as a staff member who feels valued, encouraged, empowered, accountable, etc. you won’t mind putting in some extra effort in those trying times in order to deliver a better overall experience. Companies have deadlines to meet and I think some times people (Schreier in this matter), don’t get the full story and often jump on the band wagon to promote or solicit bad publicity and paint developers or companies in a bad-moral light.
Also, I am in no way saying that is the case here, just making a general remark on the industry. I imagine CDPR being an upstanding company that wants to do right by their customers and their employees.
The fact that this is a common response because “CD Projek Red cares of people” is the basis of the problem. Any crunch is bad. In Schreier’s book, Blood Sweat and Pixels, he wrote about how bad the crunch was at CD Projek Red for The Witcher 3. People got divorced, missed important moments in their family life and fully dedicated all their time to creating a game. This is not okay, and should in no ways be normalized or defended. It is a devastating practice that even in the IT sector is all too prevalent and needs to be stopped.
CD Projek Red is like any other company. They have a profit margin to achieve. They have financial targets to meet. And at the moment that is coming at the expense of their own people’s well-being. This after they categorically stated they will not crunch, and everyone praised them for how progressive and a great company they are. Now they are walking that statement and in fact crunch, because delaying the game may miss out on important earnings and launching alongside the new consoles. THIS IS NOT OKAY, and we need to stop normalizing this behavior.
Good points all round being made above me.
One thing I’d like to add is that having a six-day work week is not the same is having 20-hour working days, encouraging people to sleep at the office, etc.
I’d go so far as to say that most people in the world don’t have the luxury of a 5-day work week.
While CD Projekt Red should be called out for walking back on their promise, it should also be recognised that there are degrees of crunch.
What’s not OK are the implications of this line: “some staff had already been putting in nights and weekends for more than a year.”
That’s definitely not cool.
At least staff are reportedly being paid for their overtime. I’ve never been paid for overtime in my life.