Release Day and the pre-order and early access reviews are coming in.
General comments about the game and gameplay suggest a half decent, if content light, kart racer and Lego builder game.
But almost every review I’ve seen mentions the egregious micro transactions and cash store in a game targeted primarily at younger gamers.
As a result, the game’s overall review rating is looking poor, and the recommendations from critics is trash:
It’s really a shame that such a lovely and fun open-world sandbox is tied to stuff like a season pass, premium currencies, and expensive in-game purchases.
hampered by meaningless live service progression
Unfortunately, the game is also a bit light on content and its aggressive microtransactions may make parents looking for something light to play with their kids pump the brakes.
highly enjoyable and delightfully chaotic racer is drowned in open-world mush
chaotic racing and inventive story mode are let down by irresponsible microtransactions.
Given that this is a full-price, premium game aimed at children, one that is designed to encourage children to buy real-world LEGO bricks, locking content behind season passes and micro-transactions feels gross.
Sadly, the aggressive monetization really ruins a lot of the fun in the game. There’s always a choice not to use this avenue, but between the low payouts per race, the long grind, and the expensive pricing, the push to spend more Brickbux is as powerful as ever.
I reckon once the official public release happens later today, the metacritic and Steam reviews will reflect the same thoughts. Insert disappointed face here