So I noticed we don’t have a specific thread or discussion topic for this genre, Rogue, not sure if it requires one, but here it is anyway.
Since everybody started calling every game featuring some rogue-likes traits like random generation and perma-death — “Rogue-like”, while they actually doesn’t have much resembles with Rogue.
People come out with term “Rogue-lite”, for all this games that have nothing to do with with true “Rogue-like” genre, but share some traits of it.
Basically everything that not top down view, turn based, dungeon crawler rpg, is rogue-lite and not like, and it has noting to do with difficulty.
As specified by Wikipedia:
Roguelike games are those that incorporate elements of role-playing games with procedural generation, following the formula of the genre’s namesake, Rogue . Due to the large number of variations on this concept, roguelikes are normally classified as either being a classical roguelike with qualities that meet the “Berlin Interpretation” for roguelikes, or as hybrid roguelikes, roguelike-likes, roguelites, or procedural death labyrinths, which possess some but not all of these qualities.
I have found myself playing, what I consider to be, a few rogue-like-like games of late and have been loving my time with them. The fact that they’re so accessible for short or long game stints. A lot of them have that pickup-and-go gameplay, albeit once you are familiar with the specific games mechanics.
Again, this genre seems to have become very diluted over the years and become very inclusive should the game have certain traits or mechaincs or even a specific design choice or playstyle.
What’s your thoughts on this genere and what are some of your favorites?
- Heck yeah! I WANT MOAR!
- Nah, they’re too harsh on my fragile hands.
Some of the (what I consider to be) rogue-like/lite that I am playing of late.