now that is wishful thinking; However I always find it off when companies have a “mac” application but could not be bothered with making a Linux build. It’s not that far off, I mean you’re 80+% of the way there.
Like seriously with Unreal Engine, it takes little to no effort to build/cook windows clients on a windows system (as expected) and a little bit of effort to build for Linux, Android, XBox and Playstation (on Windows). Linux and iOS, Android, XBox and PS (on Linux) is also trivial.
However, building for Mac requires a Mac running MacOS. However from a tooling perspective Mac tooling is identical to the Linux tooling. It’s LLVM using Clang as the compiler (which is exactly wat Linux uses and what Windows uses for cross-compilation).
Which leads me to the question of “If you’re building for Windows and Mac, why are you not building for Linux?”