Do you like the complexity of Factorio but want a less isometric view and more colour?
Do you like Satisfactory but want to visit more than one planet?
Well then I have a game for you!!
Dyson Sphere Program is a recently released (in Early Access though) game that brings the complex factory building of Factorio, the colourful planetary verticality of Satisfactory into a third person mech-wielding automation simulator.
In DSP, you are tasked to build a massive Dyson Sphere around the local star within a procedural generated star cluster. This massive undertaking will require as many resources and elements as you can gather from all the different planets within the cluster. You pilot a mech that will run and fly around the cluster building massive automated factories.
The game is currently in Early access, but runs extremely well and does not seem to lack any obvious features or content. There is plenty for you to do and build.
And itās cheap. At the moment it is going for R130 on Steam without any discount.
I highly recommend Dyson Sphere Program if you are in any way interested in these kind of games.
Well that settles it. Iāve already been tempted to get this but since you are the 4th or 5th person to recommend it - aside from the thousands recommending it on Steam.
Enjoyed the bit I played so far, Iāve spend a huge amount of time in Factorio and Satisfactory, and I think this might end up going the same way. I just hope they add rebindable keys soon. The translations also need a LOT of work.
I agree the translation is horrible, but I find it endearing after hearing it for a while. But oh boy this game is amazing!
Iāve been playing it skelmpies during work hours, and wow the middel game gets intense. I managed to fly to a different planet. But getting the interplanetary logistics system up is rather expensive. Will need to refine some processes as well as my starter planet doesnāt have a lot of iron left.
I can say that the game makes one heck of a first impression! The scale is incredible as you fly in towards your starter planet, giving you a glimpse of how big this is all going to become.
Updates from the devs on what will happen within the next few weeks:
What we are going to done before 11th February?
ā¢ Quick Upgrade: You will be able to upgrade some of the buildings and conveyors by directly build (cover/overlap/displace) the higher grade facilities on the lower grade facilities, instead of demolish the lower grade one in advance.
ā¢ Keybinding: Itās a very important function for many of you, engineers. We will finish it before 11th February .
ā¢ Framework of logistics management system: A basic management framework will be setup to the logistics system . Of course, it will be still ābasicā at February that may only bring ābasicā logistic solution for you, such as the farthest transportation distance and the quantity requirement of delivering goods. The logistic system will be fleshed with the progress of game development in the future.
ā¢ A more detailed Game Development Roadmap will be published after Chinese New Year holidays . Tons of contents you are looking forward are included in it - such as āCombatsā, āAssembly Space Platformā, āWorkshopsā, etc.
True I have some from that, but the yellow science automation will need lots. Iām not complaining however. The logistics puzzle is the part I love most about these games