EA Sports WRC

What is the Rally Pass?

The Rally Pass is a progression system in EA SPORTS WRC where players can unlock a range of items to customise their drivers and cars.

XP is earned through all on-road activity players will take part in throughout the game, and this XP unlocks items throughout the Rally Pass’s 20 levels.

Each Season, players can unlock a racing suit, pair of gloves, a helmet design for their custom driver, and a selection of decals for use in the livery editor, as well as a livery to show off on the Ford Puma Rally1 HYBRID, Hyundai i20 N Rally1 HYBRID, and the Toyota GR Yaris Rally1 HYBRID.

The Rally Pass will start from the game’s launch, and each season will run as follows:

Season 1 - 7 Weeks - Starting at Launch
Season 2 - 8 Weeks - Starting December 2023
Season 3 - 8 Weeks - Coming in 2024
Season 4 - 8 Weeks - Coming in 2024
Season 5 - 8 Weeks - Coming in 2024

There are no exclusive cars or locations contained within the Rally Pass. The game’s 78 cars and over 200 rally stages are available to everyone from launch with no additional purchase required.

Additionally, there is no paid in-game currency or boosters in EA SPORTS WRC

Most important bit :point_up_2:t2:
More details and info :point_down:t2:

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I want this.

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04:00 UTC seems like a weird enough time as any, I guess. :expressionless:

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This came out yesterday if you pre-ordered. I only got to put in a couple of hours.

There is a big jump forward with the car model details. The cars I drove all look more real. Environments look good too, but be careful when changing aliasing settings. I tried to reduce them for performance which made everything “shimmer”.

Performance on PC is spotty. With a 3070, 5800X 3D and 32GB of RAM, there was noticeable stutter with the default settings. I had to turn DLSS on and reduce things further to get acceptable performance. Just UE5 things.

Things can feel pretty special when it runs smoothly. Driving from cockpit view feels immersive thanks to the visual and lighting improvements.

The driving is quite different. It feels like there are more degrees (literally as well) of control than before. It feels like there is more feedback on my T300 too. Revving the engine causes different vibration and the weight changes are quite realistic. I still think I want the tyre slip feedback to be a bit better, but I didn’t race long enough to actually wear down tyres.

I took the old Escort out on a tar road and it feels way different. In Dirt 2.0, it had to be handled delicately. Too much throttle, brakes or steering would make it spin. In WRC, none of this behaviour is here. I had to double check that ABS and TC was off.

It felt good to drive and I felt “in-control” but almost too easy. I don’t know if this is because the input is better or whether the simulation has changed so much.

I also took the Group B Audi for a drive in Greece. Here too, the car felt way more manageable than in Dirt 2.0. I did like the road feedback here. It was a highly rutted track and the wheel feedback was good, it followed the pattern of the track which made it a very physical experience.

Overall, this is a promising game and I look forward to spending more time with it.

I haven’t tried gamepad controls for Beo yet!

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Haven’t even started the game yet, but the Rally Club is set up :grinning:

Details here…

…but the TLDR version is that I can’t find a way to invite all existing club members, so you’ll have to request to join through the EA Friends list on RaceNet.

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Went to school, early this morning. Graduated shortly after. :joy:

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No rush, I’ll hopefully pick it up on sale.

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Some thoughts. I’m only 5 hours in, so I guess this is first impressions.

I spent about an hour of that, configuring the game, the visuals, and the sim racing hardware. Based on the EA SPORTS WRC discord, I thought it a good idea, to spend a good amount of time setting up the game. Moza support needed me to drop an XML file from the Moza discord, into a folder, and a restart. The only thing I couldn’t map was a button box. So, instead, I mapped car controls to a stream deck.

I’ve read and watched videos about the “poor performance” of the game, with stutters. So from the start, I dropped graphics down to high, and turned on DLSS, turned off motion blur, mirrors down to low, crowd low, reflections low. The game engine seems to peg, one CPU core. This leads to a CPU bound game, most of the time. Keep this in mind when you are trying to tweak graphics settings. You can confirm this by checking CPU vs GPU usage/utilisation. If your GPU is under 60%, it’s wait for frames to process, and your CPU can’t keep up. The in-game stutters on a stage, are related to unreal engine 4 doing the shader compilation when you start the stage. Which means, subsequent runs of the same stage, won’t have stutters. Supposedly, this will be fixed in the next week. If you don’t want to deal with these once-off-stutters, wait a week.

Rally school was fine. The bar is very low. Seems aimed at those that know nothing of rally related driving techniques. Career is career. Very similar to Kiloton’s WRC Generations. So, it’s about more than just driving. It’s team management, finance management, repairs, engineer skills, all the stuff I couldn’t care less about. This isn’t a knock. This is a preference. Car builder, seems great, till you notice, that most cars online, look samey. :man_shrugging: Again, I don’t care much for this. Seems nice enough.

But enough about the all this other fluff. How does it drive? The cars handle like the drivetrain layouts, they are. Every car has distinctive feel. The force feedback is excellent, communicative, weighty, and doing all the right things, as you dance your cars over crests, jumps, bumps, harsh road shoulders, through ruts, ditches, and the like. That same moment to moment tiny corrections, that you need to take a corner well, is here too, just like Dirt Rally 2.0. It’s said, smooth is fast. What they don’t tell you is, it’s the car’s line through the corner that needs to be smooth, and to do that, your wheel handling on a dodgy surface, is anything but smooth. To make these corrections, you need good force feedback, good enough to convey what the car is dealing with. And it does that, in spades. The caveat is, spend a good amount of time, testing FFB settings. As it stands, it looks like the default setting, has FFB dialed up to 11/10. So perhaps, if you had good FFB settings in Dirt Rally 2.0, know that they translate fairly well to this game. I just ported my settings over, and it was like coming home. The time you put in here, will most likely determine how much the driving will blow your mind. The thrill of driving without knowing the stage is phenomenal. Gravel and lose surfaces, have a good progressive break away for the tyres. It is what this game is good at. The feeling of throwing a 4WD car hard into the a left, to load up the tyres, so that you can use the added grip and car’s inertia for the follow-up hairpin, is superb. Game on the whole is more grippy than Dirt Rally 2.0. Although, I would describe it more akin to having a planted car, than being on rails. Tarmac is improved. I’d call it it an upgrade over Dirt Rally. You mostly know what’s going on. The way the tyres let go, is more abrupt than gravel. Snow, seems fine too. While I did drive in those conditions, I mean, what does a South African know about snow? It does feel like there’s more grip than gravel. Which tracks about right, considering snow tyres have spikes. Snowbanks I still need to test. I didn’t manage to have a close shave, with the “powdery snowbanks”. So I don’t know if it sucks you in, like Dirt Rally 1 or it’s more forgiving, like Dirt Rally 2.0.

Pace notes have improved. There are more to describe what is coming up. But you can also change the type of notes, to simplify things for yourself, if you want less complicated detail to fry your brain, while trying to control a car trying to murder you. This is way too early, to conclusively say, but so far, the pace notes haven’t had any glaring errors.

Camera options seem about the same, though FOV seems a tad more detailed. I think I also saw some more mappable controls for for camera related things, than the bare minimum. You can definitely find camera configuration with the options available, that work for you. They still don’t have lock to horizon though.

I was going to do all the career stuff, until I found the clubs again. This time around though, we have the website analysis tool to elevate your community club experience to levels, no other rally game can match. You can rewatch your run from a club, against a competitor, and even switch camera angles :exploding_head: YOU CAN WATCH SOMEONE IN COCKPIT VIEW!! :astonished: I chatted for a solid half hour with someone about a run last night. Also, all the sector split times are available this time, in the leaderboards, so the stats nerds can deep dive. Heck, you can even export the csv file.

The tuning menu’s seem similar, just ported from Dirt Rally 2.0, to the new game’s UI. The same things I change in the old game, seem to have a similar effect, in the new game. :shrug: Speaking of UI. I’m not a fan. The menu is often bottom centred. I hate it. And sometimes, you are in a submenu, but it doesn’t look like you’re in a submenu, so you sit there thinking, wtf where is the options button prompt. Button mapping options are, too many to list. You can map the world of shit. It extends all the way to weird and wonderful replay controls, and even individual camera location options. :exploding_head:

Now, 5 hours in, isn’t enough to give a definitive review. So let’s look at it like this: having driven almost a 1000 hours in DR2.0, jumping into this game, you will feel at home, everything will translate in your brain, and you will notice the driving improvements. In this scenario, you’ll be smiling from ear to ear, like you’re 13 and your crush just walked up to you and started chatting with you.

Whoopsiedaisy, that’s a wall of text.

TL;DR EA WRC with wheel, good. Time spent optimising game and setup, is well worth it. Easy left, caution rock inside

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The web analysis stuff is really good!

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Did you try the cockpit view?

Was it MEW club that I wrecked in? I can’t remember. Terminal Damage is a tad more brutal and abrupt in this game. :astonished:

Side note: web analysis is liberating. A lot of the time, I record the rallies, for err… the record. I post 1% of them. Now I can just drive, not record, and if someone asks what happened, they can go check it on the website. Fantastic rice!!

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I did. Dont think you wrecked in the MEW event. There’s only the first two stages done, and the second one seems to end fairly normally:

DNF doesn’t show your name on the stage that you wrecked on. It’s a bug. I think it’s been reported already.

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Hopefully it’ll help resolve some of the stutters and shader loading issues.

EA have put the new game and DR2 into a Steam Complete Your Collection type bundle at 30% off. That means if you own DR2 on Steam you can now pick up EA WRC for R560.

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Bladdy PCMR elitists.

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EA Has entered the building

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Damn, again! Codemasters just can’t catch a break.