Gaming frustrations

I wanted to get an idea of the type of mechanics, quests, gameplay, etc. that really irks or frustrates you as you play a game. Or what are those in-game things that cause you to perhaps stop playing the game, become frustrated or annoyed or worse, rage (quit). Of course, it should go without mentioning bugs, let’s face it, bugs are common so I don’t think this should fall within that space (or at least game-breaking ones).

For me, one thing that I have experienced lately and is really getting my goat, is me (as a playable character) getting stuck or “hooking” on the game’s environment. Even more frustrating in an open world game where traversing the expanse of the world is part of the gameplay experience and causing the player to get stuck on a piece of terrain (like a stone) while running is just infuriating.

What says ya’ll, what are some of the in-game nuances that you could do without?

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A thing in CoD that really annoys me is sometimes the character model would not even be looking at me and yet he is shooting at me and kills me, then when I watch the kill-cam, from his perspective, he is staring straight at me the whole time. And invisible walls, when you can clearly see the enemy, yet when you shoot at them the bullets hit “something” that is apparently right in front of you

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Oh my word, I have so many I don’t even know where to start.

Games that have lots of dialogue but no voice acting.

Anything with excessive grinding to progress. For example free to play games that would otherwise be great but you have to pay if you don’t want to be bored to death.

Games that have so many cut scenes or so much exposition that it takes what feels like hours before you even get to play the game, or you only get to play a minute or two before the next bit of exposition. It seems Japanese games are especially guilty of this but Max Payne 3 always comes to mind too.

Silent protagonist: Laziest gimmick ever. It’s fine if it’s explained well in game like Doom or if there is no dialog in the game at all, but in most games it’s just bad. The character is just a puppet that just does whatever literally anyone tells them to do with no opinion or personality of their own.

Un-rebindable keys. I play with my mouse in my left hand so games that don’t allow me to rebind EVERYTHING, especially IJKL are often just unplayable to me. Cyber Punk 2077 released like that and Outer Worlds is still guilty of this after all this time.

Not something major, but something I really wish they could improve is clipping, especially a character’s own clothing or items clipping through each other as they move.

Certain graphic styles also tend to put me off. Especially Cell shaded stuff, unless it’s done really well.

Games that don’t allow you to pause during cutscenes, or where you can’t pause at all.

That’s enough for now.

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This kind of feedback is so valuable. Perhaps not to me but also give me insights and things to consider, at least in my space. I find that hella interesting, thanks for sharing your feedback.

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If a game is too difficult then I quit.

However, it’s not always the case. I mean, I finished Nioh and Dark Souls and such. But as an example, I didn’t finish Control. The game itself is not that hard. But there was this feeling of a lack of control (yeah I know). I was doing this one side thing that I didn’t even have to do. And I kept dying and it made me rage uninstall. In Dark Souls you die and you learn from it and it’s fun. In Control you die and it’s just annoying.

Which leads me to Nier Automata. I play the first bit and get to what’s apparently the final boss of the tutorial thing. It took an hour or something to get to it and I die. Bam boomity boom, I’m right at the start again. Have to watch all the cutscenes again with no way to skip them. Instant uninstall. I don’t care how good the game is supposed to be. I find it unacceptable.

In most cases I will stop playing if a game is too difficult and there’s no difficulty options. But then I have finished many difficult games. It depends on the annoyingness of the difficulty.

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Speaking of Control, something I hated besides the difficulty was the constant respawning of enemies. If you take too long in the fight, the next wave of enemies would start spawning while you’re still busy with the first wave. I eventually just played with a trainer to get through it and the whole time I was playing I was thinking “thank goodness for this trainer or I would have quit this long ago”. For the DLC I dropped the trainer because they built it into the game to prevent dying.

Generally I also hate forced auto-save, or rather, auto-save is the only way to save with no manual or quick saves possible. If it saves at the wrong time and I have to play through a whole section multiple times just to reach the point where I died ealier… then I find it hard to stay motivated to push through.

I have a slightly different perspective on this. For me, unpausable cutscenes are the default so I appreciate pausable cutscenes, but not frustrated when they’re not. Unskippable cutscenes are however unforgivable, especially when combined with forced auto-save.

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One thing I can’t stand is when I get stuck, or don’t touch the game for a week/month and forget what I was doing, and spend 25 minutes running from one end of a map to the other to try and figure out what I’m supposed to do or where to go…

I don’t usually play games to think, so waypoint markers for quests are basically a must have.

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One thing I can’t take is a grind. Its why I never liked mmos and diablo type games.

I really hate Games that put filler in. Its really a put off. Especially with open world games. I sometimes feel overwhelmed and I just don’t play it.

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Another mechanic that JRPG games always seem to have, is excessive backtracking, even though the game itself is fun, I hate getting to a place that is like only 10 minutes into the game and it being like " oh no, you need to get blue power of water wielding before you can continue" and then you only get that power 1 room before the final boss fight, so now you have to go aaaallll the way back just so that you can get the +1 strength bracelet or whatever, obviously I am exaggerating immensely, but it is just one of those things that I feel could be handled better. Bloodstained: Ritual of the Night suffered from this unfortunately, even though the game is really fun.

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