im definately getting this !!!
When its on special
im definately getting this !!!
When its on special
More fresh gameplay and lots of info on mechanics, movement, combat, abilities and characters.
Reminders about JFO’s status on the Origin / EA Access subscriptions, especially as the games’ sales page still gives no indication of this…
(Info confirmed by EA Community Manager in the official forums)
If you’re on PC but not a Access Premier member and really want the game but would prefer not spend the R1050 to buy it, you could opt to take a 1-month Access Premier Membership a day or two Before the 15th for R200 instead. (https://www.origin.com/zaf/en-us/store/origin-access)
And if by some strange quirk you are actually thinking of spending R1050 to buy the game, I’d suggest throwing in an additional R150 and taking a 1-year Access Premier sub. That way you get access to JFO and all of the other games in, and to be added to, the Access library for a full year.
Thanks Mr Frugal! Some good advice!
Pre-load from tonight at 8:00 PM. Global live release on Friday at 1:00 AM. Or more realistically, post-work. (And before and after the Most Epic Podcast 0.2 and @Entity’s Friday evening live stream of course. Priorities people! )
I know i shouldn’t be excited but i hope the game doesn’t become boring and repetitive after the first hour
Edit: And so it has begun
So, did anyone stay up until 1AM to play? Review embargo has lifted…
Opencritic: 89% Recommended
Metacritic: 90% (PC) / 85% (XB) / 84% (PS)
GamesRadar: 4/5 - Star Wars Jedi: Fallen Order might take ideas liberally from others, but the result is an endearing adventure that ranks as EA’s best Star Wars effort yet.
https://www.gamesradar.com/star-wars-jedi-fallen-order-review/
GameSpot: 8/10 - By increasing difficulty, ratcheting back Force powers, and developing compelling characters, Jedi: Fallen Order delivers a worthy expansion to the Star Wars galaxy.
EuroGamer: Not Scored - Star Wars Jedi: Fallen Order initially delivers well-paced combat and unique environments, but unravels into a tedious and repetitive slog.
Polygon: Not Scored - Jedi: Fallen Order is a flawed, sometimes messy game, but it’s a Star Wars experience I didn’t know I wanted. And after finishing it, I definitely want more.
The Verge: Not Scored - Jedi: Fallen Order shows that a good Star Wars games doesn’t have to be original. Part Zelda, part Tomb Raider, part Uncharted — all Star Wars.
Really happy to see the positive response to the game. Looks to be about 20 hours of solid and engaging gameplay and storyline.
Looking forward to playing it one day.
So i caved and got it yesterday. Played about the first 2 hours or so and my god what an experience so far. Respawn nailed it. combat is good, exploration is good, story is compelling at this point in time. Absolutely loving it. I cannot wait to continue the journey.
I am suffering from some major FOMO on this game. I really can’t buy it now but damn, the positive buzz is great to see. Respawn at the moment can do no wrong. I hope this game sells a crap ton of copies and ensures EA keeps the Star Wars license with people that can actually make a good game.
Do you think they could make a decent flight sim? Imagine a modern incarnation of X-Wing / TIE Fighter… Not the half-baked arcade nonsense included with Battlefront, mind you.
Can’t wait for this to make it to EA access, or is it there already?
Bloody hell that would be so cool, but alas, I don’t think Respawn is that type of studio. They will most likely stick to action-based games. But what about EA gives Criterion a chance in creating a pod racing game??? Holy hell I would steal money to buy that
Ooo, I see that it is on EA access. Now to wait for a spare R200 odd to blow on a month of the game.
Playing this with EA Access. It’s really good for the most part. Platforming can be a bit annoying but that’s a personal gripe. Combat against Stormtroopers is really good, but the alien wildlife not so much. I’m not a Star Wars fan at all so can’t comment on how well it does in that regard, but as an outsider it’s a fun game. Nice take on the Souls/Sekiro formula with difficulty settings.
When you people say “souls like” what does that mean?
It means the game draws heavy from the soulslike genre (Dark Souls, Bloodborne, Nioh, The Surge, etc) in terms of game design.
While Star Wars is not one big connected world like most soulslike games the world design still imitates them a lot. Each area has multiple meditation points (“shrines”) and everytime you rest at one all the enemies on that planet (except minibosses and bosses) will respawn. You also find shortcuts that lead you back to previous zones as you explore.
The combat also draws from those games in the sense that you have a light and heavy attack and can dodge or parry enemy attacks. Obviously being a Star Wars game you have force powers as opposed to magic and overall the combat here is a bit more arcadey.
This game does make changes to that formula like having difficulty settings and having a large focus on platforming which soulslike games generally don’t.