Torchlight III — Fame, Fortune, or the Future of the Frontier

coughAnthemcough

3 Likes

I was able to connect briefly… Played the first quest objective and promptly got disconnected :frowning_face:

1 Like

What the heck is going on here??? People having civil, concise and well thought out statements and counter arguments!!! This is nit what the internet is supposed to be guys! I want flame wars and name calling!

All sides here make great points. Well done chaps and chicks!

4 Likes

After our discussion I went and checked out the Steam reviews. The negativity is sadly not all about the servers being on fire all weekend.

3 Likes

so @SIGSTART let us know what you think when you actually got to play it a while.

1 Like

I was able to play the game earlier, so I’m going to try and play some Torchlight III on stream for a bit.

(Sorry the embeds are still broken… I’ll sort it out tonight, even if I have to over caffeinate myself.)

2 Likes

Welp. My fibre provider made short work of that plan… My Internet is down. Whole area, looks like. Trying to get hold of my ISP to escalate to the FNO.

2 Likes

For the bit that you did play @SIGSTART is it worth getting and playing, considering there will be a whipe?

2 Likes

It’s a public holiday! So I’m going to try and stream some Torchlight III gameplay again. I have a radio interview just after 11:00, so that gives us a good 1.5 hours (if my Internet plays along):

2 Likes

It’s a what? How did I miss that?

1 Like

Server downtime today so they can hopefully patch out the problems they’ve been having.

I’ll try to organise my thoughts into a longer post at a later stage, but the bottom-line is this: Torchlight III’s “Early Access” means open beta.

You can either view it as paying R225 for the privilege of helping Echtra with beta testing, or you can view it as pre-ordering a game you really want to support with the side benefit of gaining access to the open beta when you pre-order.

If you want a chance at giving feedback to potentially help shape what Torchlight III will become, then this is an opportunity to do so.

If you just want a new isometric lootgrinder to play, then rather wait. The bugs are still quite frustrating and there is clearly still a lot of work that has to be done on the game.

2 Likes

Yes, I just got so carried away about the possibility of playing TL3 that I kind of lost track of the early access thing. I have bought a lot of early access games and in some cases they really paid off in the long run. I just had to get into the same mindset here.

2 Likes

I bought Last Epoch, wanting to drown my ARPG cravings, played it for 3 days, loved it then found out that it is heading for a whipe this year along with its release.

Glad I bought it, looking forward to playing it on release. When it comes to ARPG and the random loot element, I really cannot see myself doing it all over again. If I find something nice, I want to keep it.

The game is highly polished, so it is looking good for a Q4 2020 release.

2 Likes

A “minor” patch to address some of the issues with the game.

Of major interest:

GENERAL

  • The top 3 server crashes and top 2 client crashes by frequency have been fixed.

  • Massively reduced spam messages between the game server and party service, increasing the speed that important party state updates will be processed.

  • Ridiculous difficulty has been tuned so it will feel reliably dangerous, but not be a slog through massive monster health pools. Regular, champ, and boss monsters will now deal more damage to players on this difficulty, while player damage against monsters on Ridiculous is now only slightly less than on Painful difficulty.

  • In rare cases players could enter character or pet names using non-latin glyphs which would be rejected by the service (good!) but allowed by the game client (bad!). This resulted in players having a character in their list that seemed legit but would never be allowed to enter the game world. If you have a character that has never been able to enter the game it is likely this bug; deleting that character and making a new one with an allowed name will clean this up.

CLASSES & SKILLS

  • Temporarily removed the pull-in effect from Forged Vent: Vortex Bomb skill. Monsters were being moved into the collision of the character, frequently locking the player in place after using the skill. We have a fix for the collision behavior which needs more testing before release. When we release the improved collision, Vortex Bomb will get the pull-in effect restored.

  • Forged characters no longer block other players from running through them

1 Like

I see the full release is coming 13 Oct, anyone played a bit more of it? any more thoughts?

2 Likes

I played it about 2 iterations ago. I did not go very far into it, just because of all the whipes. I am looking forward to playing the finally released game though, so pretty excited for the week before the 13th (6th) to start playing again, knowing my progress will not get whiped.

2 Likes

I just bought the game incase they also do the price increase thing - Will give it a try closer to release

1 Like

Which they did, so good call

1 Like

I paid the R225 - For me that isnt to bad - and its Torchlight even if it sucks I am a sucker and will support them

1 Like

I also haven’t played since the initial public beta / early access.

However, there are probably two major things that are still a concern as it was part of the core of the game:

  1. Torchlight III’s interface looks like a mobile game. For an ARPG die-hard it is immediately off-putting and is a bad omen of what kind of game to expect.
  2. Character customisation was pretty shallow compared to the many other ARPGs currently in development.
3 Likes