Long post warning. TLDR - I spent some time with the recently released Star Citizen α3.16 patch. Here’s some pretty screenshots and a bunch of words explaining them.
Spent a little time in Star Citizen over the last couple of weeks to check out the α3.16 new patch. I wanted to revisit some of the locations and environments that I haven’t been to for a long time and see some of the things I haven’t seen at all. It’s still buggy as heck and bananas resource intensive, and I did have a fair number of crashes, but my word, when it works, it’s marvelous.
Here’s a sampling of the sites I saw and the places I went to. (Some links to the Star Citizen Wiki fansite or the official Galactapedia as well, because that’s the other thing I was impressed by - the amount of lore and world building that has been going on is ridiculous.
Something new in this patch is having to choose a starting location. This locks all of your inventory items, weapons, armour, ships, and vehicles to that location and forces you to think about your equipment loadout and the ships or vehicles you use. No more magically being able to retrieve a new ship when you get blown up on the other side of the system. If you die or get killed, you now respawn in a medical facility rather than in your hab. And you lose the items you were carrying at the time of your death. PVP players will be happy to hear that looting the bodies of those you kill is now possible.
Active medical gameplay is also now in (from the previous patch already, but now with more clinic and hospital locations). It is actually quite detailed in it’s first iteration. I haven’t had a chance to investigate the system at all yet, but Citizens who are into the medic role may be interested to read about the system and its mechanics:
All of these changes are temporary - you’ll get to select a different starting location and will get all of your lost gear back when the next patch - α3.17 - goes live in March. If you can’t wait for that, you can also request an automated offline character reset through the SC Support service via your accounts Hangar settings that should restore most, if not all, of your possessions.
Anyway, onto my in-game shenanigans. What follows is taken from 3 or 4 different play sessions. There were a couple of times I realised too late that I hadn’t taken any screenshots. But hopefully what I have collected gives you enough of a decent overview.
As my starting location and home base I chose the industrial city of Lorville on Hurston (Stanton I) because I haven’t been there in literal years. The corporate planet is owned by Hurston Dynamics who manufacture weapons and process raw materials on the planet. It’s a polluted hellscape of a place, with suitably grim NPCs wandering around aimlessly and loads of heavily armoured corporate security all over. There’s an ominous big brother is watching feeling everywhere you go.
Ignoring the bodies in my habitation unit (
see my earlier clip), and braving the foul
Lorville air quality without a helmet on, I am pleased to see that the accident rate on
Hurston hasn’t changed…
Look ma, I’m on a train! Suited and booted, I hop
the train to the
Teasa Spaceport to grab a ship and get the heck out of there.
Bored but menacing,
Hurston Dynamics Security goons are all over the place. Landing zones are all still designated as no weapons armistice zones, which is still a system enforced thing, so you can’t engage the security in anyway, and provoking them by bashing into them and being a general asshat doesn’t have any effect on them.
I decided to fly a new ship that I haven’t even looked at since it was put into the game in 3.13 last year. This is me heading up into space above Hurston in the
Aopoa Khartu-al, with Lorville below me.
Aopoa is a
Xi’an Empire House and spacecraft manufacturer. The Xi’an (pronounced
She-aan) are a spacefaring civilization indigenous to the planet RyiXy’an (Hyoton III). They are capable of space flight, quantum travel,
jump point navigation, and
planetary terraformation. They are one of three non-human races that feature in Star Citizen.
The
Khartu-Al is a single crew light fighter adapted for human use by
Aopoa. It has a very distinctive vertical flight mode that initially takes a few moments to get used to. And it’s quantum flight visualisations are very different from other ships I’ve seen.
Hello Spaceboy! That armour I’m wearing is also new - it’s from
Basilisk and was earned a couple of months ago when I did missions for the
UEE Advocacy’s
Civilian Defence Force against the
Nine Tails outlaw gang.
During those missions I accidentally (I swear it was accidentally!) shot and killed another player who entered the ship I was clearing out without announcing themselves. I genuinely thought they were another NPC enemy. Anyway, that “homicide” earned me another first - my first Crime Stat level serious enough to warrant jail time. Curious about the whole prison mechanic, I allowed myself to be arrested and got sent to the
Klescher Rehabilitation Facility on
Aberdeen, a moon of Hurston, to serve a 30-minute prison sentence.
In prison you have the choice of waiting out your prison sentence; or taking a dangerous underground route full of rickety platforms, jumps over chasms, narrow passages, and tricky climbs to escape the underground facility; or do some
hand mining for gemstones in the Klescher Mine. Anything you find is “sold” back to the facility for credits that you can use to buy better tools and consumables, and your sentence time is reduced. Having never done any mining in the game, I chose that option. I found a clump of harvestable
Hadanite, quickly figured out how to use my mining tool, and was out of prison in a little over 10 minutes having learned a new skill. (And the hand mining mechanic was pretty good too.)
After my release, spent some time drowning my sorrows at the local
G-Loc Bar - not entirely sure where this one is… which is probably because I drank too much. Yes, order and drink enough alcohol in-game and your vision will become blurry and your ability to walk will be temporarily reduced.
Radegast 40 is the Blue Label Whiskey of the Star Citizen world.
Regular players recommended that I should try respawing in an off-planet
space station location. Run by
Rest & Relax, these are modular facilities that are stationed in fixed orbit above most major landing zones. The idea is to avoid having to start each play session from a planet-side location, face the terrors that are hab facility elevators (they occasionally don’t spawn in and your character steps into oblivion), the long train rides, and then still have to fight the planets gravity and atmosphere to get your ship back into space again. This is the food court and shopping plaza on CRU-L1. Named
Ambitious Dream Station, it’s located at the
L1 Lagrange point above
Crusader, the second planet in the
Stanton system.
Feeling cute in my
Greycat Aril Medium Armour. Still, might delete later, I dunno. This was on the
Everus Harbor station during the previous patch period I think. Or it may have been on the Test Server, as opposed to the Live Server. I remember trying out the shopping terminal mechanics in order to buy it, and I don’t see it in my inventory now, so assume it was lost when the new patch release reset things.
Speaking of selfies, here’s an accurate in-game example of exactly how I take selfies in real life. Dork.
Finally, I get to leave Ambitious Dream Station behind me and fly off in my all-time favourite solo ship, the
Aegis Dynamics Avenger Titan. The
Avenger Titan is a solo, fixed wing light cargo ship.
She’s known colloquially as the Space Penguin. I’ve named mine 'Rica (short for Erica) after Rico, the explosives expert penguin in the
Penguins of Madagascar movies. Ain’t she pretty?! Here’s noted Star Citizen photographer
Hasgaha’s Tribute to the Space Penguin. (Check out his
Flickr Album, his
website, and his
YouTube channel for more amazing SC images.)
And then I crash to desktop. Again. Darn you, game!
I want to start doing one of these posts every major patch if I can, just to have a visual record of the progress (as slow, slow, glacially slow as it is) the game makes. The next patch, α3.17, is due to be delivered at the end of Q1 (March). That may run some time into April on the Test Server before it goes to Live. At the moment, the Roadmap targets include some interesting additions. Of particular interest to me are the persistent personal hangars, the ability to sell items and loot back to shops or secondhand dealers, and the introduction of NPC Taxi Transport Missions. That said, the Roadmap Progress Tracker and the Tracker Release View have not been updated since mid-December before the development teams went on leave. Most of the CIG studios return to work this week and begin the process of finalising the 3.17 patch plan over the next week or two.
Here’s BoredGamer with a decent look ahead at the plans for α3.17: